Welcome to the Void (2020)
Download Link: Itch.io Page
Welcome to the Void, a 2D Platformer in which you are trapped within the Void controlled by an omnipresent being. It is time to make your way out in pursuit of liberation from this monster while traversing obstacles and enemies. This experience has taught me a valuable lesson about realistic expectations and scope within game development. The project was developed during the Sixty Six Games Expo Game Jam.
Developers: Ethan Cossio, Lizzy Parvin, Andrew Thul and Andrew Stevens
Platform: PC
Team Size: 4~
Release Date: January 19th, 2020
Project Length: 48 Hour
Engine and Tools: Unity, Adobe Illustrator, Google Docs, Google Drive, Google Slides
Honors: Most Exciting Game
Welcome to the Void, a 2D Platformer in which you are trapped within the Void controlled by an omnipresent being. It is time to make your way out in pursuit of liberation from this monster while traversing obstacles and enemies. This experience has taught me a valuable lesson about realistic expectations and scope within game development. The project was developed during the Sixty Six Games Expo Game Jam.
Developers: Ethan Cossio, Lizzy Parvin, Andrew Thul and Andrew Stevens
Platform: PC
Team Size: 4~
Release Date: January 19th, 2020
Project Length: 48 Hour
Engine and Tools: Unity, Adobe Illustrator, Google Docs, Google Drive, Google Slides
Honors: Most Exciting Game
Roles and responsibilities:
Narrative Design
Narrative Design
- Wrote story and gameplay wireframe that establishes the setting
- Drafted mechanics/abilities acquired as the narrative progressed
- Drafted and created levels in a non-instanced platformer world
Behind the Level(s)
My first take on 2D Platformer level design in a 48 hour game jam, the focus was to make the platforming gameplay feel refreshing and good. More importantly, they were designed around our one unique mechanic of sending a projectile outward from the player body towards enemies in tight spots. The levels were also made to incentivize exploration with collectibles.