Developer(s): ISU Game Development
Platform(s): PC
Genre(s): Metroidvania
Release Date: April 28th, 2021
Project Length: 3-4 months
Engine and Tools: Unity, GitHub, Discord, Google Docs, Google Drive, Google Slides
Platform(s): PC
Genre(s): Metroidvania
Release Date: April 28th, 2021
Project Length: 3-4 months
Engine and Tools: Unity, GitHub, Discord, Google Docs, Google Drive, Google Slides
Roles and responsibilities:
Level Design
Level Design
- Implemented levels and spawns (enemies, items, etc.).
- Playtested and iterated levels.
- Conceived Cannon Transport Mechanic.
- Balanced in-game currency/economy.
- Drew some pixel sprites of props, background imagery and character sprites.
Behind the Scenes
Generally, the levels had backtracking in mind regarding collectibles for completionists when players gained access to new abilities (Like swinging to a spot previously inaccessible later on). In addition, they would teach players the maximum extent that they can exercise certain mechanics such as jumping and dashing. For this project, I went out of my way to draft and implement art assets myself to add to my levels while level designing for the game within the development time we had. While coordinating with other teams, we made sure that the necessary art assets were implemented for a smooth gameflow that felt right for the game.