Misc. Demos
Below are some examples of demo projects in which I carried out level design (including VR and experimental technology):
Space Hoops VR Project
Download Link: https://drive.google.com/file/d/1JWHI8EDm0LOumGOJM57KIoJpkpv4KHap/view?usp=sharing
This is is a basic VR project I've created for a class to demonstrate competency in lighting, audio and 3D shape building.
Engine and Tool(s): Unity 3D, Oculus Rift S
This is is a basic VR project I've created for a class to demonstrate competency in lighting, audio and 3D shape building.
Engine and Tool(s): Unity 3D, Oculus Rift S
Roles and responsibilities:
Level Design
Level Design
- Created the entire level scene with XR.
- Blocked out the space station level.
- Implemented lighting, audio, materials and XR Integration.
- Devised the scenario of playing hoops in space.
RPG Level Design Document
Documentation Link: Level Design Document
This is a proof of concept area for a sizeable top-down pixelated RPG game project with puzzles and turn based combat that combines with detailed and organic worldbuilding throughout the player's journey. This has been made to demonstrate creative thought process and documentation proficiency.
Engine and Tool(s): Tiled Editor, Milanotes
Roles and responsibilities:
Level Design
This is a proof of concept area for a sizeable top-down pixelated RPG game project with puzzles and turn based combat that combines with detailed and organic worldbuilding throughout the player's journey. This has been made to demonstrate creative thought process and documentation proficiency.
Engine and Tool(s): Tiled Editor, Milanotes
Roles and responsibilities:
Level Design
- Designed coinciding storyline/questline and map.
- Designed puzzles in major areas.
- Designated spawn points for puzzle elements, combat encounters, environmental props, NPCs, and treasures.
- Documented a detailed walkthrough of the whole area including the questline, steps, lore, etc.
Sci-Fi Horror Demo
This was my attempt to convey a horror story via environmental storytelling in a sci-fi setting.
Engine and Tool(s): Unreal 4
Engine and Tool(s): Unreal 4
Roles and responsibilities:
Level Design
Level Design
- Blocked out space station.
- Placed props and blood decal around the level.
- Edited lights around the scenes via blueprint scripting.