Ethan Cossio - Level Designer
  • Portfolio
    • Golden Tides
    • Kingdoms and Heroes
    • Tenebris
    • Keeper of the Winds
    • Plunder the Present
    • Ground Zero
  • About Me
  • Misc. Demos

Kingdoms and Heroes


Social Media: YouTube, Twitter
Developer(s): Advanced AI Studios
Platform(s): PC
Genre(s): Third-Person, Open-World, RPG

Engine and Tool(s): Unreal 5, Github, Discord
Roles and responsibilities: 
Level Design
  • Sculpted open world landscape, tweaked lighting and iterated based on playtesting and feedback. 
  • Generated lightmap UV.
  • Created my own materials and textured over assets.
  • Terraformed the landscape according to topography map.
  • Collaborated with the art team and director via Discord.​​

Behind the Scenes

The world design revolves around a divided realm of different races and nations in their respective homes as the player goes on a quest to put down a great war in the making. This starts with a riverlands and human settlements to give players a familiar introduction to this medieval fantasy setting while designing the environment to intrigue players into exploring for content and secrets.


Contact Me


Links

[email protected]
https://www.linkedin.com/in/ethancossio/
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  • Portfolio
    • Golden Tides
    • Kingdoms and Heroes
    • Tenebris
    • Keeper of the Winds
    • Plunder the Present
    • Ground Zero
  • About Me
  • Misc. Demos