Developer(s): Delinquents (Team Name)
Publisher(s): MoonRift Entertainment
Platform(s): PC
Genre(s): Precision-Platformer
Release Date: May 17th, 2021
Project Length: 5-6 Weeks
Engine and Tools: Unity, GitHub, Discord, Google Docs, Google Drive, Google Slides
Honors: 3rd Place Overall - MoonJam Class 3 Competition, Most Challenging Game
Publisher(s): MoonRift Entertainment
Platform(s): PC
Genre(s): Precision-Platformer
Release Date: May 17th, 2021
Project Length: 5-6 Weeks
Engine and Tools: Unity, GitHub, Discord, Google Docs, Google Drive, Google Slides
Honors: 3rd Place Overall - MoonJam Class 3 Competition, Most Challenging Game
Roles and responsibilities:
Leadership
Leadership
- Facilitated and hosted meetings in a planned course of action to address objectives and tasks for each department.
- Delegated tasks to team members of respective departments based on situational matter and promised deliverables.
- Problem solved/troubleshooted with teammates to ensure that they can continue doing their part (e.g. fixing GitHub conflict merges and problems).
- Articulated all the weekly presentations that kept the team ahead of the competition.
- Designed all levels with tile manager.
- Placed, playtested, and iterated hazards, collectibles, lighting, etc. across levels.
- Drafted and implemented Wind Interaction mechanics (Opening gate, trigger plates, energy ball, etc.).
- Concepted Reward System that increases replay value of levels by ending each run with all lives and collectibles to reflect performance.
- Split levels into two types: Main Story Levels and Bonus Challenge Levels.
- Designed enemy monster's SFX.
- Implemented SFX and Music.
- Researched about Aeolus and created the setting based off of the floating isle of Aeolia.
- Wrote the narrative objective(s) of the game of locking up imprisoned forces of nature that were let loose within the isle.
- Designed personalities and characters regarding the Four Wind Direction Gods of Greek Mythology based on their seasons.
- Adjusted texture and ground interactions of movable column objects that the player can drag and let go with the mouse.
- Drew pixel sprite assets like one of the gates in the game.
- Designed and animated the trailer.