Ethan Cossio - Level Designer
  • Portfolio
    • Golden Tides
    • Kingdoms and Heroes
    • Tenebris
    • Keeper of the Winds
    • Plunder the Present
    • Ground Zero
  • About Me
  • Misc. Demos

GoldenTides (2024)

Developer(s): Psychedelic Games
Platform(s): PC 
Genre(s): Third-person, MOBA, web3
Release Date: 2025
​Project Length: 3 Years
Engine and Tools: Unreal Engine 5, Perforce, Discord, Google Docs

Roles and responsibilities: 
​
Level Design
  • Whiteboxed and designed islands.
  • Playtested and iterated islands. 
  • Participated in daily level design meetings.​

Behind the Scenes

The game plays that of an open world-esque MOBA where teams of four can explore and fight around the seas, land, and dungeons to find treasure. One outstanding aspect of this MOBA is the player's ability to traverse terrain vertically via jumping; However, the ability to jump is limited to avoid negating combat prowess and skill with jumping. The level design focus is to empower that player agency while dealing with that limitation. In addition, some of the level design is designed to give players multiple options to traverse the world and dungeons (Optional enemy camps e.g.).


Contact Me


Links

[email protected]
https://www.linkedin.com/in/ethancossio/
​
  • Portfolio
    • Golden Tides
    • Kingdoms and Heroes
    • Tenebris
    • Keeper of the Winds
    • Plunder the Present
    • Ground Zero
  • About Me
  • Misc. Demos